ProEXR File Description
=Attributes=
cameraAperture (float): 95.000008
cameraFNumber (float): 2.800000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 86.997368
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 44.021511
cameraTransform (m44f): [{-0.436139, -0.899416, -0.0289111, -132.283}, {-0.899879, 0.435912, 0.0140117, -137.85}, {-3.3155e-007, 0.032127, -0.999484, 16.5188}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5499, 3887]
displayWindow (box2i): [0, 0, 5499, 3887]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
CHAN DIFFUSE.B (half)
CHAN DIFFUSE.G (half)
CHAN DIFFUSE.R (half)
CHAN DIRT TEX 150mm.B (half)
CHAN DIRT TEX 150mm.G (half)
CHAN DIRT TEX 150mm.R (half)
CHAN DIRT TEX 250mm.B (half)
CHAN DIRT TEX 250mm.G (half)
CHAN DIRT TEX 250mm.R (half)
CHAN DIRT TEX 50mm.B (half)
CHAN DIRT TEX 50mm.G (half)
CHAN DIRT TEX 50mm.R (half)
CHAN MATTE SHADOW.B (half)
CHAN MATTE SHADOW.G (half)
CHAN MATTE SHADOW.R (half)
CHAN RAW REFLECTION.B (half)
CHAN RAW REFLECTION.G (half)
CHAN RAW REFLECTION.R (half)
CHAN RAW REFRACTION.B (half)
CHAN RAW REFRACTION.G (half)
CHAN RAW REFRACTION.R (half)
CHAN RAW SHADOW.B (half)
CHAN RAW SHADOW.G (half)
CHAN RAW SHADOW.R (half)
CHAN REFLECTION.B (half)
CHAN REFLECTION.G (half)
CHAN REFLECTION.R (half)
CHAN REFRACTION.B (half)
CHAN REFRACTION.G (half)
CHAN REFRACTION.R (half)
CHAN SHADOW.B (half)
CHAN SHADOW.G (half)
CHAN SHADOW.R (half)
G (half)
R (half)
SEL MAT SELECTION 101112.B (half)
SEL MAT SELECTION 101112.G (half)
SEL MAT SELECTION 101112.R (half)
SEL MAT SELECTION 123.B (half)
SEL MAT SELECTION 123.G (half)
SEL MAT SELEC